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Wednesday
Jul282010

AT&T FastAccess DSL vs. Comcast High-Speed Internet

If you want high-speed Internet for your home or business in the Atlanta area, there are basically two major players--AT&T and Comcast. Sure, if you're lucky enough to live in the right area, you might get by with and 4G cellular connection or even 3G alone, but those options are best for lite or individual users.

So what are the pros and cons of each service? AT&T's entry level services start pretty cheap at about $20. Even at the high-end the service is still less than $50. And my experience has been that FastAccess DSL is both consistent and reliable. The reliability means that you'll have nearly 100% uptime and that your Internet access won't be affected by storms and the like. If your POTS phone is operative, your DSL likely will be too. And the consistency means that you can expect to get roughly the same speeds from your service around the clock regardless of what your neighbors are doing online at the time.

On the other hand, Comcast High-Speed Internet is wicked fast. It may be the fastest Internet service that I've ever personally used, commercial or residential. By eliminating several analog television channels (which has it's own drawbacks) Comcast has been able to free up bandwidth for more digital and high-definition channels. They've also been able to increase their top tier speeds to an advertised 50 Mbps downstream and 10 Mbps upstream using DOCSIS 3.0. They have branded this service xfinity.

Using speedtest.net, I was able to clock xfinity downloads at over 61 Mbps down, although I only got about 4.6 Mbps up.  Of course this is still an order of magnitude faster than the same test on FastAccess DSL which got 5.74 down and 0.43 up. Interestingly, the two services were far more even on pingtest.net, with both having ping times of around 25 ms and jitter in the 10 ms range. Again, the DSL scores showed far less variance than the cable scores.

So what's the downside of xfinity? Well, for starters it's expensive. Outside of the introductory rate, the top tier service will cost you $90-$100 per month. And with 100 Mbps downstream in the works, that top tier will only get more expensive (though I suspect very few people will need it). Also, the cable Internet service was not quite as reliable as the DSL connection. Not only do the speeds vary a lot above and below what's advertised, but the connection drops during the day for a few minutes at a time. It's a minor nuisance depending on what you're doing at the time, but it seems that it is a common occurrence among cable modem users.

Finally, Comcast has a fixed bandwidth cap of 250 MB per month regardless of which plan you use. That may be fine when you're surfing along the Internet at 8 Mbps, but at 60+ Mbps it's possible to eat up 250 GB in about a week of consistent use. Telling people that their limits don't increase with their speeds is like telling a 16-year-old that you're upgrading him from a bicycle to a car but that he can still only ride around the neighborhood. In contrast, AT&T has no monthly limit that I've seen. I suspect that AT&T's infrastructure is less prone to one heavy user consuming all the bandwidth.

Comcast gave me a call and warned me that my use was excessive this past month and that another infraction could get my service terminated. Now I'll have to decide whether to upgrade to a more expensive business class service which has no caps but includes a number of extras that I'm not interested in or to just downgrade to a slower speed or DSL. Admittedly, I think it would be hard to leave sustained speeds that are 10x what I've been accustomed to, but unless Comcast realizes that 250 GB was an adequate cap back in 2007 but now needs updating, I may have little choice but to go back to DOCSIS 2 or DSL.

Saturday
Apr242010

MLB.TV and MLB At Bat 2010

I really like baseball. I try to watch as many games as I can, but I like to follow some out-of-market teams/players that don't get broadcast on my local cable network. So when the 2010 Major League Baseball season started, I decided to subscribe to their MLB.TV service.  I haven't regretted it.

For $100 or $120 (depending on the package you choose) you get access to the entire season of baseball. That's 2,430 featuring all 30 teams in all 30 ballparks. Unfortunately, games are still subject to rights-holder blackout restrictions based on your location. That basically means that if a game is being broadcast on television in the area in which you're located, then you will be restricted to listening to the audio-only (e.g. radio) broadcast of the game, even if that channel is one that you don't receive. Obviously, this can make it difficult to follow your home team, but it's a great way to follow out-of-market teams and players.

Despite the blackout restrictions, all games eventually get archived and compressed. Archived games are basically full-length affairs complete with commercial breaks but not the commercials themselves. Fortunately, you can skip directly to either half of a particular inning. Compressed games are just that--the "good parts only" of a game that contain notable offensive or defensive developments. A typical game with a full-length of three hours can be compressed into a 15-20 minute affair. The archived games are usually up within 12 hours of the end of a game with compressed games coming within a day.

If this were all there were to MLB.TV, it would still be years ahead of the offerings from other professional sports leagues, but the mobile offerings may be even more impressive. Using the MLB At Bat 2010 app for the iPhone/iPod or the iPad (two separate versions, $14.99 each) you can keep up with games in progress down to a pitch-by-pitch tracking of each at bat. You can pull up previous games' box scores, see the schedule for any team, or get up-to-date stats for any player. You can listen to the live radio broadcast for either team, and if you are an MLB.TV subscriber, you can even watch live games over a Wi-Fi or 3G network! Each day the MLB will offer one or two complimentary games that can be watched live without a subscription. Naturally blackout rules still apply to all televised broadcasts. Though I have never used the iPad version of the app, it makes use of the bigger screen to show more information, and I have first-hand reports that indicate that it is every bit as impressive as its iPhone/iPod counterpart.

The latest jewel in the crown of MLB Advanced Media is the PlayStation 3 app that allows streaming of live and archived television games to Sony's gaming console. This new app arrived like a response to a wish for the ability to bring the wealth of MLB.TV to the best screen in the house. Interestingly, unlike the apps for Apple devices, the PS3 app is a free download from the PlayStation Store. To be fair, other than a calendar with each team's schedule, the PS3 app does only one thing--streaming TV broadcasts--and it does it very well. Broadcasts are in HD and look just shy of what I get from my cable provider. Scene transitions tend to show compression as do large patches of similar color like the grass or an outfield wall, but other than that, it's perfectly watchable HD. The PS3 app does not contain the standings, player stats, or any of the other information that you can find in the iPhone app, nor does it allow the split-screen or picture-in-picture viewing that's possible using a computer running Adobe Flash, but it does allow you to kick back comfortably on your sofa and watch games without running down your batteries.

If you are a hardcore baseball fan, I wholeheartedly recommend a subscription to MLB.TV. If you're a moderate baseball fan with an iPhone, iPod, or iPad, then I recommend the MLB At Bat 2010 app. And the combination of those two has represented the best way for me to get my baseball fix. Now if only there were an app to improve my teams' situational hitting...

Thursday
Feb042010

Google Voice Web App for iPhone

After the dustup between AT&T, Apple, and Google over the rejection of an official Google Voice app for the iPhone, there was little reason to hope that such an app would ever appear on the iPhone. Even an investigation by the FCC didn't change Apple's position, and it even led them to remove all the unofficial Google Voice apps from the app store. So what did an undeterred Google do? They wrote a web app.

Ironically, before Apple created an SDK an officially allowed applications to run on their iPhone and iPod, they tried to convince developers that the way to get their content on the iPhone was through the web browser. Needless to say, back in 2007 that idea flew about as high as a lead balloon, but Google returned to that approach to create their Google Voice client for the iPhone. As a result, there was no submission needed and nothing for Apple or AT&T to reject.

The "app" in this case is accessed by directing the Safari mobile web browser to the appropriate web site.  At this point, Google's HTML 5 code takes over and presents a screen that is virtually indistinguishable from an app running natively on the system.  It is intuitive and responsive, and save for the Safari toolbar at the bottom, it occupies the whole screen.  If you pull down on the screen, you will see the browser URL bar at the top, but other than that, the illusion is nigh flawless.

Google Voice has all the features you've come to know and love with sections for your Inbox, your contact list, your text messages, and your calls.  Interestingly, the calls are handled differently from the way they are when using GV on a computer.  Instead of having GV ring a designated phone number and then connect you to the party you requested, you will receive a prompt asking for permission to have your phone dial a Google designated number.  Say yes, and your phone will dial and from there you will be connected to the requested party.  Some people have complained about having Google's numbers appearing in their call log or on their phone bills, but it isn't a problem from my perspective.  In fact, some people may even appreciate the added privacy.

Google's solution to this problem works so well that it begs the question of whether Apple wasn't right to suggest that web apps were the way to go. And for those companies who have had apps rejected, is HTML 5 the solution? I suspect that while there may be some apps that could find improved life as web apps, that approach presents its own hurdles.  First, it requires the expertise to write such an app using web techniques. After an investment in learning Objective-C, this might be prohibitive. Then it needs to be hosted somewhere, meaning bandwidth will be a cost. Finally, it will probably be harder to monetize. Sure you can present advertisements, but you probably won't be able to collect an up-front payment as easily as selling through the App Store. These obstacles might be easy enough for a behemoth like Google to overcome, but they could be prohibitive for a smaller developer. And I doubt that apps like games would translate very well to a web format, but a proficient coder could prove me wrong there.

In the meantime, I have not only bookmarked the Google Voice web page, but I have added an icon for the bookmark to my home screen.  So now not only does the web app feel like a native app, but it gets executed like one too. I can't recommend this one highly enough.